﻿/****************************************************************************
 * Copyright (c) 2018.7 ~ 10 liangxie
 * 
 * http://qframework.io
 * https://github.com/liangxiegame/QFramework
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/

using System.Collections.Generic;
using QFramework;
//using UniRx;
//using UnityEngine.Networking;

namespace SoulCard
{
    public class DeleteCard /* : NodeAction */
    {
        private const string URL = "http://liangxiegame.com/api/cards/{0}/";

        //protected override void OnBegin()
        //{
            //base.OnBegin();

        public static void DoDeleteCard(string id, string token)        
        {
            var request = HttpUtil.Delete(string.Format(URL, id), new Dictionary<string, string>
            {
                {"Authorization", "Token " + token}
            });

            //request.SendWebRequest().AsAsyncOperationObservable()
                   //.Subscribe(operation =>
                   //{
                   //    Finished = true;
                   //});
        }

        //protected override void OnDispose()
        //{
        //    base.OnDispose();
        //    mCardData = null;
        //}
    }
}